|
Post by GM Kelin on Mar 30, 2016 12:39:19 GMT
Small stones have a breakchance of 0.8%. Make your calculations and you will see that on average, with 100 small stones you are able to train for more than 6 hours.
|
|
|
Post by maroo on Mar 30, 2016 14:40:31 GMT
Small stones have a breakchance of 0.8%. Make your calculations and you will see that on average, with 100 small stones you are able to train for more than 6 hours. Ohh so Paladins training should base at luck yeah ? So what if someone is unlucky and lost all stones after 1h training, besause it is posible to lose all stones in 1h same like in 6h. In statistics theres a big difference when u test something on 100 things or on 1000. The problem is that in Tibia we can test breakchance only on 100 small stones without refil.
|
|
|
Post by Fixuki on Mar 30, 2016 16:03:21 GMT
Small stones have a breakchance of 0.8%. Make your calculations and you will see that on average, with 100 small stones you are able to train for more than 6 hours. Ohh so Paladins training should base at luck yeah ? So what if someone is unlucky and lost all stones after 1h training, besause it is posible to lose all stones in 1h same like in 6h. In statistics theres a big difference when u test something on 100 things or on 1000. The problem is that in Tibia we can test breakchance only on 100 small stones without refil. All hits are based on RNG, so yeah paladins training will be based on RNG as well. Sometimes you're lucky and train 3-4h, other times you're unlucky and train for 1,5h. That's life mate, you can't expect to be able to train like knights are, unless you prefer to have distance skill up as slow as knight's skills do.
|
|
|
Post by Communitysucks on Apr 15, 2016 16:34:34 GMT
I enjoy and support the forum but think it gone to a wrong way... lets bring back the suggestions about the class balance
for my experience in these years playing tibia i like what i see here, the class are balanced needing only a few adjustments like add more versatile way to play, new spells and etc changing the mana/life gained for leveling up would require too much work to balance all the classes again, change the player that had already won the old format cap/mana/hp and its not cool
so, yeah you can change all the classes and improve them without breaking the balance of pve/pvp just by adding some stuffs, pala still need better crowd control so we need area of damage spell, better then we have maybe some new scripted spells? and we can do lot of damage focusing the same target but by hitting hard, well this is a long talk and I will make a post of mine talking about that very soon
|
|