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Post by ferrados on Mar 20, 2016 14:09:31 GMT
He has a few points though. Strong Etheral Spear IS pretty much useless, Swift Foot IS inferior to other haste spells and paladins NEED to be carried early game. The only reason I was able to BARELY keep up with Jamal and his druid train in the first week was because I play about 10 hours a day. Granted, most of those hours I just screw around, but still.
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Post by hoold on Mar 20, 2016 15:03:55 GMT
this is what I just read "people who stay online the most have the highest exp". Lol... Yes? No, if you can't read then I can not help you. Stop being mean to this guy, he sinply wants to outlevel the other vocs without any commitment, always worth a shot! Maybe I should start a thread on how druids fall behind damage wise end-game? Hoolds attempt worked, eveb though paladins were the strongest end-game voc last season, so atm they're just getting better by this BS going on in this thread. If you think paladins are useless solo/in teams, you cant play the vocation = make a druid/knight. Its the ugly truth. Hey, the blessings of druids dont even work, and Im not getting 5kk/h solo either Think we should buff druids aswell? Hey, nice to be hated by someone who doesn't understand what's going on, I always appreciate such "constructive" posts. To make you clear what's going on I will say that the meaning behind this thread is that paladin to exp efficently is dragged by team till at least 80? (I would even say 100+) or so level when he can start going some solo hunts where he is able to do it on his own. Paladin is late "bloomer" which is nice in his case but being dragged for 2weeks or more is frustrating, so I wanted to indicate the problem and not make paladin stronger overall (well repair few issues like speed spells also) but to change something about his initial to medium lvls playgame, as you know propably I'm already past this point so it wouldn't affect me much but I also wanted to show that few spells are useless in many situations or are not fair comparing how similar spells were changed in case of other vocations. +If you feel something is wrong with druid make your own thread and don't post it here, I have not played as a druid so I'm not going to talk about it.
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Post by GM Kelin on Mar 20, 2016 15:28:06 GMT
Hey, the blessings of druids dont even work, and Im not getting 5kk/h solo either Think we should buff druids aswell? What do you mean with "the blessing of the druids does not even work"?
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maas
Gozzler
Posts: 31
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Post by maas on Mar 21, 2016 0:48:25 GMT
1. Paladins falling far behind? Let's take a look at the highscores shall we? 2 Slim 119036806 194 4 Xirvisa 101663635 184 5 Ferret Blackbow 100133736 183 10 What The Fuck 66456673 160 2. About the spell being useless in teamhunts, I suppose none of your druids is able to heal you at all? I am able to keep an eye on other people than just my knight, making sure I have mass healing hotkeyed to save other people in my party. Oh I do know what bosses are capable of in this server, as I've made more progress last season than most people playing this server right now, so you don't need to tell me what they can do. Last season we had a paladin in our group, he had no problems whatsoever staying alive in any boss fight, no matter if he used sharpshooter or not. We had him use sharpshooter at every boss from Ulderek to the bosses in hell, and we managed to utilize his potential while keeping him alive when needed. 1. You know these guys stays insane hours online to level up or either your team level them up in team hunts (at least that was till they gained high levels). They are online almost whenever I login, lets take Slim for example he only like 2 days ago gained 20 lvls in one day (his words), so yeah I don't think it's reasonable argument. 2. You guys carry at least two healers on hunts furthermore you have hlvl ek (yeah another one who spents many hours online to lvl up) so it's much easier. - Knights sure have drawbacks on their spells but: a) They can at least use their buff spell during solo-hunts with huge variety of their aoe spells. (while still being able to heal/move so it's not like they will die instantly while using offensive stance) b) Knights might not be able to put on rings/amulets but their reduction of dmg is insane (at no cost) and giving them ability to use this wolud make them invincible, plus their defensive stance auto cast taunt 'spell' so yeah that's pretty powerful spell and even those "drawbacks" are worth using it. ~About receiving dmg by paladins during hunts (solo no team hunts, because this whole post was made because of paladins incapability to efficiently hunt alone) Many spawns don't have any obstacles for paladins to run around, they either need to tank monsters not to lure more or try to move that way so path behind them stays clear so they can run away while attacking but this often cause to lure even more monsters when the backresp shows up and you need to kite like 4-5 monsters at a time wasting 1/3 of your potions to not die. Many monsters here have huge range dmg or/and stun/paralyze abilites (at least those that are worth hunting for exp/money), so saying that paladins either do not receive any dmg or huge dmg during hunts is false and it shows that you never played (or at least too long) here as paladin. Let's finish this talk I am tired of you. Gm's will do their job, if not then help them out with showing where they made mistakes, The End. It doesnt just take a specific vocation or character to make high exp/h. It's about how fast you are at looting, how you are using your spellrotation and in which way you choose to hunt. Using my character, I doubt you'd ever get more than 3kk/h, Hoold, seing as you're only able to get 1.9kk with your paladin, what a joke.
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Paladin
Mar 21, 2016 6:13:42 GMT
via mobile
Post by Fixuki on Mar 21, 2016 6:13:42 GMT
this is what I just read "people who stay online the most have the highest exp". Lol... Yes? No, if you can't read then I can not help you. Stop being mean to this guy, he sinply wants to outlevel the other vocs without any commitment, always worth a shot! Maybe I should start a thread on how druids fall behind damage wise end-game? Hoolds attempt worked, eveb though paladins were the strongest end-game voc last season, so atm they're just getting better by this BS going on in this thread. If you think paladins are useless solo/in teams, you cant play the vocation = make a druid/knight. Its the ugly truth. Hey, the blessings of druids dont even work, and Im not getting 5kk/h solo either Think we should buff druids aswell? Hey, nice to be hated by someone who doesn't understand what's going on, I always appreciate such "constructive" posts. To make you clear what's going on I will say that the meaning behind this thread is that paladin to exp efficently is dragged by team till at least 80? (I would even say 100+) or so level when he can start going some solo hunts where he is able to do it on his own. Paladin is late "bloomer" which is nice in his case but being dragged for 2weeks or more is frustrating, so I wanted to indicate the problem and not make paladin stronger overall (well repair few issues like speed spells also) but to change something about his initial to medium lvls playgame, as you know propably I'm already past this point so it wouldn't affect me much but I also wanted to show that few spells are useless in many situations or are not fair comparing how similar spells were changed in case of other vocations. +If you feel something is wrong with druid make your own thread and don't post it here, I have not played as a druid so I'm not going to talk about it. If it takes you 2 weeks to reach level 100 as a paladin you honestly have no idea of how to play. I have to agree with Maas, it seems more like the problem is that you don't know how to use your vocation to the fullest than it is paladins being weak. Also, I don't think you realise how stupid your comment of 'they are online a lot' was. Yes the paladins are online a lot, but they keep up with Maas who is online a lot too so whats ur point? Slim and Ferret have been solo hunting a lot, honestly I havent even teamhunted with Slim so far. I don't get why you want to make the early and mid levels easier of you agree with the fact that paladins are the strongest at higher levels. That's basically removing any challenge in leveling up a damage machine. This is exactly why people don't agree with you, you still don't think things though which is starting to get annoying since youre just telling other people they are wrong when they present you the other side of the stort.
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slim
Nightmare Scion
Posts: 53
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Post by slim on Mar 21, 2016 6:42:40 GMT
Said it once and i'll say it again Give paladins the ability to properly train FAIR as other vocations and it should solve most issues, Knights can afk train with no downsides, Mages just need some mana regen eqp, but paladins are still stuck at Xloging for a measly 45mins? b4 hes training fisting i mean come on i have 44 fisting... Give us an unbreakable spear for zinc coins or something this should solve most issues...
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Post by ferrados on Mar 21, 2016 11:56:56 GMT
And yet I have FAR more distance fighting than any knight has their weapon skill. Not to mention that training comes into play after level 50 which has nothing to do with the bad early game for paladins. A paladin training weapon would be nice ofcourse, but I don't think it's needed.
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Post by Fixuki on Mar 21, 2016 16:26:25 GMT
Said it once and i'll say it again Give paladins the ability to properly train FAIR as other vocations and it should solve most issues, Knights can afk train with no downsides, Mages just need some mana regen eqp, but paladins are still stuck at Xloging for a measly 45mins? b4 hes training fisting i mean come on i have 44 fisting... Give us an unbreakable spear for zinc coins or something this should solve most issues... I wouldn't mind a training weapon for them, heck I'm all for that since it won't make stuff ridiculously unbalanced just out of the blue.
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Post by GM Kelin on Mar 21, 2016 16:31:57 GMT
Said it once and i'll say it again Give paladins the ability to properly train FAIR as other vocations and it should solve most issues, Knights can afk train with no downsides, Mages just need some mana regen eqp, but paladins are still stuck at Xloging for a measly 45mins? b4 hes training fisting i mean come on i have 44 fisting... Give us an unbreakable spear for zinc coins or something this should solve most issues... With a proper setup that is already in-game, paladins are able to offline train for more than 6 hours straight. It's an expensive one, but then again paladins benefit much more from a minute of offline training than any other vocation. I don't think there's an issue with paladin offline training.
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Post by maroo on Mar 29, 2016 12:40:49 GMT
With a proper setup that is already in-game, paladins are able to offline train for more than 6 hours straight. It's an expensive one, but then again paladins benefit much more from a minute of offline training than any other vocation. I don't think there's an issue with paladin offline training. Great joke with that 6 hours offline training. I got 100 enchanted spear and after 40 min i lost 30 spears. So im abble to train 133 mins. So when i wanna go full night train i gonna waste 120 mins for fist fighting skill. When only server start i am almost whole time at 250 souls cause i dont wanna waste them for stupid fist fighting skill... It is ballanced in your opinion?? Each character can skill 250 mins main stats but only not paladin cause its hard to make STUPID STONE NOT BREAKABLE. The second thing 'paladins benefit much more from a minute of offline training than any other vocation'. Maybe Cipsoft made that cause wanna reward paladins (2 AOE spell and 90% time in tibia focusing single target enemy) and u wanna weaken that?
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Post by vitalie on Mar 29, 2016 14:45:02 GMT
With a proper setup that is already in-game, paladins are able to offline train for more than 6 hours straight. It's an expensive one, but then again paladins benefit much more from a minute of offline training than any other vocation. I don't think there's an issue with paladin offline training. Great joke with that 6 hours offline training. I got 100 enchanted spear and after 40 min i lost 30 spears. So im abble to train 133 mins. So when i wanna go full night train i gonna waste 120 mins for fist fighting skill. When only server start i am almost whole time at 250 souls cause i dont wanna waste them for stupid fist fighting skill... It is ballanced in your opinion?? Each character can skill 250 mins main stats but only not paladin cause its hard to make STUPID STONE NOT BREAKABLE. The second thing 'paladins benefit much more from a minute of offline training than any other vocation'. Maybe Cipsoft made that cause wanna reward paladins (2 AOE spell and 90% time in tibia focusing single target enemy) and u wanna weaken that? You´re honestly making it sounds like paladins are extremely underpowered because they cannot skill for a full night without resupplying. Paladins already make OUTRAGEOUS single target damage, you´re suggesting they skill faster and do even more damage? Paladins are good as they are, and as Kelin mentioned, they benefit more from a minute of training than knights do. With kind regards, Vitalie
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Post by maroo on Mar 29, 2016 14:58:58 GMT
Great joke with that 6 hours offline training. I got 100 enchanted spear and after 40 min i lost 30 spears. So im abble to train 133 mins. So when i wanna go full night train i gonna waste 120 mins for fist fighting skill. When only server start i am almost whole time at 250 souls cause i dont wanna waste them for stupid fist fighting skill... It is ballanced in your opinion?? Each character can skill 250 mins main stats but only not paladin cause its hard to make STUPID STONE NOT BREAKABLE. The second thing 'paladins benefit much more from a minute of offline training than any other vocation'. Maybe Cipsoft made that cause wanna reward paladins (2 AOE spell and 90% time in tibia focusing single target enemy) and u wanna weaken that? You´re honestly making it sounds like paladins are extremely underpowered because they cannot skill for a full night without resupplying. Paladins already make OUTRAGEOUS single target damage, you´re suggesting they skill faster and do even more damage? Paladins are good as they are, and as Kelin mentioned, they benefit more from a minute of training than knights do. With kind regards, Vitalie I can PISS at this OUTRAGEOUS SINGLE TARGET DAMAGE when im not abble to get similar exp like other vocation. Sorcerer solo hunt 3kk+ per hour, knight solo hunt 4kk+ per hour and Paladin cant even pass 2kk+ per hour. So stop bullshit that Paladin is good as they are... Cipsoft let Paladin skill faster but who care, we know better and dont let paladin spend at skills same time like other vocations. Great logic.
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Post by GM Kelin on Mar 29, 2016 18:20:42 GMT
Great joke with that 6 hours offline training. I got 100 enchanted spear and after 40 min i lost 30 spears. So im abble to train 133 mins. So when i wanna go full night train i gonna waste 120 mins for fist fighting skill. When only server start i am almost whole time at 250 souls cause i dont wanna waste them for stupid fist fighting skill... It is ballanced in your opinion?? Each character can skill 250 mins main stats but only not paladin cause its hard to make STUPID STONE NOT BREAKABLE. The second thing 'paladins benefit much more from a minute of offline training than any other vocation'. Maybe Cipsoft made that cause wanna reward paladins (2 AOE spell and 90% time in tibia focusing single target enemy) and u wanna weaken that? Enchanted spears are not the distance weapons with the lowest breakchance (by far) on this server. With "there is a training setup" I didn't mean "your training setup".
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Post by Fixuki on Mar 29, 2016 18:43:09 GMT
With a proper setup that is already in-game, paladins are able to offline train for more than 6 hours straight. It's an expensive one, but then again paladins benefit much more from a minute of offline training than any other vocation. I don't think there's an issue with paladin offline training. Great joke with that 6 hours offline training. I got 100 enchanted spear and after 40 min i lost 30 spears. So im abble to train 133 mins. So when i wanna go full night train i gonna waste 120 mins for fist fighting skill. When only server start i am almost whole time at 250 souls cause i dont wanna waste them for stupid fist fighting skill... It is ballanced in your opinion?? Each character can skill 250 mins main stats but only not paladin cause its hard to make STUPID STONE NOT BREAKABLE. The second thing 'paladins benefit much more from a minute of offline training than any other vocation'. Maybe Cipsoft made that cause wanna reward paladins (2 AOE spell and 90% time in tibia focusing single target enemy) and u wanna weaken that? Honestly you're not making sense. You're crying about your soul points not being use efficiently because you would spend half of your soul points training your fist fighting. So instead of using half of the soul points to get 2 distance skills, you chose not to use them at all and keep them around or even at 250 while getting no distance skills at all. Logic much bruh. You're not even worth discussing about efficiency with, as you're not even trying to make it somewhat efficient yourself in the first place. As for the damage, Xirvisa has explained exactly how he can easily maximize his damage while hunting, use that to your advantage.
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Post by maroo on Mar 30, 2016 9:18:02 GMT
With a proper setup that is already in-game, paladins are able to offline train for more than 6 hours straight. It's an expensive one, but then again paladins benefit much more from a minute of offline training than any other vocation. I don't think there's an issue with paladin offline training. Enchanted spears are not the distance weapons with the lowest breakchance (by far) on this server. With "there is a training setup" I didn't mean "your training setup". 10min - 8 enchanted spears | 1h train - 48 enchanted spears | 10min - 30 throwing stars | 1h train - 180 throwing stars | 10min - 18 throwing knifes | 1h train - 108 throwing knifes | 10min - 16 royal spears | 1h train - 96 royal spears | 10min - 18 spears | 1h train - 108 spears | 10min - 6 small stones | 1h train - 36 small stones |
Small stones best choice but it's still not possible to 'offline train for more than 6 hours straight'.
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