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Post by rockstar on Feb 18, 2014 4:14:10 GMT
I'm trying to make a suggestion thread so that I can put a few in here, rather than making a thread for the small ones. I hope it's readable and please add more if you like and I'll put it in here Dwarf RockSpice things up in dwarf rock with sprites from 9.6/9.8 (also I feel that guards are a little bit strong for this cave) 9.6 9.8 (spr + dat update needed) Slime questmake a special slime (could still be named slime in the xml file) for the slime quest at the start, and make him (or his minions) hit for less, as they are whopping knights pretty hard. Quests expreward players with more exp from quests, its a slap in the face to get exp equal to a few kills after you have killed some monsters, especially in the start where you kill so few, and go all the way back to the npc to grab next part, only to get a tinsy bit of exp (item rewards are mighty fine ;D) Port Sarlinrevamp port sarlin, alot of time is spent in this place, and I think it should look more like a port (im guessing you dont want a "town" from this place) with houses near the water, place houses a little tighter example: Fishing Dailychange the fishing daily to catch X amount of fish rather than skill, as it is now, I DONT want to skill fishing so it will go faster to do the daily, shouldnt it be the other way around? Newbie arcanistsremove/change the arcanists you face in the start, in the wand(2)/spike sword(1) quests. I think arcanists are a little to hard to be a starting monster (I know this may be changed here, however wikia says they can do up to 220 dmg per turn if unlucky) last night a player even asked me to help retrieve his corpse from the arcanist, as he was doing the amazon task, I believe this is the 3rd quest (this could be changed to a witch, and the wand quest could be changed to another archer or something) Pot questto welcome new players, you could give a quest before going to the monsters, to get some pots (on the house) from the pot shop, this would make them aware of the location and perhaps make them realize they will need them Quest monstersinstead of the way you have slay quests now, you could have diffrent monsters reward diffrent amount of points. Example: 1 Elf defeated. 1% progressed on The elvish wars. 2 Elf defeated. 2% progressed on The elvish wars. 1 Elf Scout defeated. 4% progressed on The elvish wars. 1 Elf Super Scout defeated. The elvish wars completed! return to Brigitte. Medusa, Stonemake medusa actually turn you into stone rather than a worm Online boostinstead of having an unused offline training bar, you could have and "online boost" bar, that will go from 0:00 > 6:00 or something like that, and will give some exp/skill boosts depending on how long you have been online, this will hopefully get players to stay online so we get even more players Bonuses commandtyping !bonuses in chat show all active bonuses, such as blessing of power and party/guild perks
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Post by GM Kelin on Feb 18, 2014 18:51:57 GMT
Most of these ideas are great! We are currently working on implementing them Keep them comming!
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Post by Nowii on Feb 19, 2014 13:22:33 GMT
Afew more suggestions you could add here could be,
1.Change the Task system 2.Add more places to the 100+ levels for example Dragon lord's, Warlock Cave, Deeplings, A new insect place with Crawlers etc, 3. A Dark Magician , Scientist, Dark Apprentice hunting ground (With Heros like on RL.) 4.Killer Caiman cave ( very good place for knights ) 5.Spectre spawn? 6.Has been mentioned before but (Upgrade system on Weapons (+1,+2,+3) 7.Add new rewards to Zinc Coin store? For example a Bow/Crossbow(There are currently no paladin item). 8. Fix Maxilla Maximus 9. Make it possible to sell Magma sets, Terra sets, Lightning Sets etc to Nolbert and for example Reaper's Axe and more. There are so many items currently that are worthless considering they just collect dust in Depot or a house. 10. Creature products needs updating, make it possible to sell all Creature products. (i dont understand why you didn't implement this the first time) 11. Add a new offensive spell to druids. (Yes we werewolfs like to attack aswell, we dont like to stand idle). 12. Fix the drop rate of Harness, (almost 100 % drop) and make the mount spawn. 13. Fix a Gambling NPC? 14. Fix the droprate of Ankh's (its currently retarded drop rate) 15. Rework your quest reward system from quests, high level quests that are hard have had a very dissapointing reward (mostly) 16. Add a new Fishing System (When you reach a certain skill in fishing you'll be able to fish up a new kind of fish that will give you skill/magic BUFF, and more rare fishes that gives other stuff.(This script is very simple to do and im 99 % there are plenty of code on Otland you can just take up for grabs and use it. 17. Upon joining the game make it open your Guild Chat (If you are in a Guild). 18. Fix the underwater speed. 19. Make it possible to say "all blessings" in order to buy all of them at the same time instead of individually.
I'll update more later, im hungry as FUCK and stoned.
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Post by Shiros on Feb 19, 2014 14:07:21 GMT
make druid able to transform into other creatures (wolf shape as offensive one, some bird shape for speed ?) And make those quara products sellable please ;d
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Post by Nowii on Feb 19, 2014 15:15:49 GMT
make druid able to transform into other creatures (wolf shape as offensive one, some bird shape for speed ?) And make those quara products sellable please ;d I like this idea very much! druids should not be limited to only werewolf shape, it would be a great idea to implement another shape for offensive spells! If this gets implemented i will play on this server for as long as its online, and that it gets map updates
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Post by kroco on Feb 19, 2014 15:56:28 GMT
i think you should stop talking about vocation changes , all vocations are good , the problems aren't vocations....
/\ that.
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hero
Gozzler
Posts: 16
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Post by hero on Feb 19, 2014 16:59:49 GMT
Druid is a support class, he doesn't need more dmg. If u want to buff druid, buff knight as well.
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Post by GM Kelin on Feb 19, 2014 20:13:08 GMT
Afew more suggestions you could add here could be, 1.Change the Task system 2.Add more places to the 100+ levels for example Dragon lord's, Warlock Cave, Deeplings, A new insect place with Crawlers etc, 3. A Dark Magician , Scientist, Dark Apprentice hunting ground (With Heros like on RL.) 4.Killer Caiman cave ( very good place for knights ) 5.Spectre spawn? 6.Has been mentioned before but (Upgrade system on Weapons (+1,+2,+3) 7.Add new rewards to Zinc Coin store? For example a Bow/Crossbow(There are currently no paladin item). 8. Fix Maxilla Maximus 9. Make it possible to sell Magma sets, Terra sets, Lightning Sets etc to Nolbert and for example Reaper's Axe and more. There are so many items currently that are worthless considering they just collect dust in Depot or a house. 10. Creature products needs updating, make it possible to sell all Creature products. (i dont understand why you didn't implement this the first time) 11. Add a new offensive spell to druids. (Yes we werewolfs like to attack aswell, we dont like to stand idle). 12. Fix the drop rate of Harness, (almost 100 % drop) and make the mount spawn. 13. Fix a Gambling NPC? 14. Fix the droprate of Ankh's (its currently retarded drop rate) 15. Rework your quest reward system from quests, high level quests that are hard have had a very dissapointing reward (mostly) 16. Add a new Fishing System (When you reach a certain skill in fishing you'll be able to fish up a new kind of fish that will give you skill/magic BUFF, and more rare fishes that gives other stuff.(This script is very simple to do and im 99 % there are plenty of code on Otland you can just take up for grabs and use it. 17. Upon joining the game make it open your Guild Chat (If you are in a Guild). 18. Fix the underwater speed. 19. Make it possible to say "all blessings" in order to buy all of them at the same time instead of individually. I'll update more later, im hungry as FUCK and stoned. A lot of good suggestions, most of them will be implemented with the next update Just a pair of questions: 2. What do you feel is not right about the existing Dragon Lord/Warlock respawns that do not motivate you to hunt there at high levels? Lack of monster density? 13. What do you mean by "Gambling NPC"? 15. Could you give us specific examples? Thanks for all those suggestions! Keep them comming PD: Spectre spawn already exists, and the draptor already spawns
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hero
Gozzler
Posts: 16
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Post by hero on Feb 19, 2014 21:02:22 GMT
@up dragon lords drop nothing.
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Post by Bicepspump on Feb 20, 2014 17:12:35 GMT
You have to think of ALL benefits in completing a task and take that into consideration when you bash the system. Sure the xp gain isnt the highest but I value the progression in the Society. You get to buy rare stuff from npcs and so forth. I dunno how it is after Adventurer but I guess it is, as you say, alot of grinding. But shouldn't it be? I mean its THE main task of the whole server, pleople gotta understand that theres shitloads of other tasks if you just explore some. Thats my opinion!
Bicepspump
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Post by kekkeman on Feb 20, 2014 17:19:13 GMT
Bicepspump, most of us agree too, but the problem is the server lost so many players that something had to be done. I mean all of my friends enjoyed playing while there were people you could compete against, but now most of us are pretty inactive due to no competition on the server.
We must help the GMs to do something to keep players coming instead of leaving
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Post by jamalswaxon on Feb 23, 2014 21:52:03 GMT
Bump! I love both rockstar and nowii's suggestions! It's the little things that can make a BIG difference I also agree with fixing the books... There's no text! (For example; the place where you can "Find" the toy spider you can use a bookshelf nearby to find a book.. but the book is EMPTY! No text at all ;\ not sure if that is intended. I also do not know if this is connected, but you can't write in the gemmed books that drop off of dragon lords either. But the parcel system works!
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