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Post by gunky on Jul 12, 2017 20:27:55 GMT
Here is why i think supreme health potion should be added for knights, or UMP should be deleted for mages Knights have to chose to either deal damage (mana potions + exori) or heal (UHP) while mages can do both at once (spam UMP + spells) For knights to get similair damage as a mage they have to use utamo tempo, wich increases ur damage taken by 25% wich a ALOT, now i'm not complaining about this spell, i do like this spell, but it can only be used very situational, since there isn't many times u want to take that 25% extra dmg g Mages have more EHP, and a high lvl mage could heal 1k+ hp with exura vita + 350 mana with this new potion wich is already way better healing than a knight can achieve while spamming potions (700 avg heal), now u could say knights can get healed by druids but mages can also pot eachother to for a huge increase survivability and since knights are melee fighters they sometimes have to put theirself in an unfavourable position in order to reach the enemy, where mages can just stay back, so they take less damage in general
i would like to see other peoples opinions on this matter
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Post by ferrados on Jul 12, 2017 22:15:27 GMT
It's a difficulty subject, you can't really compare mages with knights because they are meant to pretty much be opposites. For every advantage mages have, you can name a dissadvantage. It's always easier to see your vocation's flaws than its strengths. I don't think SHP can ever be easily added though. Every monster and boss has been designed around ultimate healing potions, I guess it'll be weeks or even months of work to redesign everything. Not to mention any unintentional side effects it might have. Removing UMPs is... an interesting solution! But I think we should actually test it first, instead of just assuming they heal for X. No one on the server can use UMPs yet and I've heard people say potions heal less on this server. I wouldn't know, I hardly play other servers or real tibia.
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Post by gunky on Jul 12, 2017 22:27:47 GMT
It's a difficulty subject, you can't really compare mages with knights because they are meant to pretty much be opposites. For every advantage mages have, you can name a dissadvantage. It's always easier to see your vocation's flaws than its strengths. I don't think SHP can ever be easily added though. Every monster and boss has been designed around ultimate healing potions, I guess it'll be weeks or even months of work to redesign everything. Not to mention any unintentional side effects it might have. Removing UMPs is... an interesting solution! But I think we should actually test it first, instead of just assuming they heal for X. No one on the server can use UMPs yet and I've heard people say potions heal less on this server. I wouldn't know, I hardly play other servers or real tibia. I'm not assuming anything, these are the values kelin gave me gmp heals 200 avg, ump heals 350 avg thats a 75% increase in managain, thats huge
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Post by Fixuki on Jul 13, 2017 11:35:58 GMT
What does the damage of mages have to do with anything in this matter? Honestly, knights should deal nowhere near the damage of mages, the fact that they can even get close to the damage of mages makes no sense really.
Besides that, all you want right now is to make knights stronger and easier to play, even though they don't need that at all. Knights can efficiently solo hunt already, you're not supposed to be able to tank crazy amounts of strong monsters on your own.
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Post by vitalie on Jul 13, 2017 13:56:14 GMT
Knights has the highest single-target DPS end-game (yes, even higher than paladins). The con with that is that it requires the knight to stand close to the mob, which is rarely a situation at boss battles/end-game content. However, when it comes to solo hunting knights are the best vocation to that long-term.
Mages are/will only be the most efficient at AoE-kiting (waaay lower damage than single target for EKs). Two very different classes with different purposes - so hard to compare them.
Regarding the healing pots - I have had a knight at level 250+ earlier, I think they are good enough. (and yes, even with the current pots EKs get the highest exp/h in the entire game solo hunting).
However, I do agree that it might be unfair that mages/rps can pot eachother.
Best regards, Vitalie
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Post by gunky on Jul 13, 2017 14:25:06 GMT
Besides that, all you want right now is to make knights stronger and easier to play Isn't that exactly what they did to mages\paladins when introducing these potions? They both heal significantly more now but knights didn't get anything in return, i don't see how thats fair at all, i don't mind not having supreme health potion but then they should remove UMP\USP to make it fair again
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Post by Holiwix on Jul 13, 2017 17:20:20 GMT
Knights have to chose to either deal damage (mana potions + exori) or heal (UHP) while mages can do both at once (spam UMP + spells) This is not accurate. You're not considering the trade-off between health and damage. If a mage casts spells, then he will loose health. Another thing to have in consideration is that mages earn 30 mana with each level and knights earn 15 health only, so of course it is necessary to have a potion that heals more. It's a difficulty subject, you can't really compare mages with knights because they are meant to pretty much be opposites. And +1 to what ferrados said, it just doesnt make sense.
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Post by Panda on Jul 13, 2017 18:33:11 GMT
100% disagree with this. Knights are already way too powerful in this game compared to all the other vocations.
And your arguments are pretty sloppy. A mage can heal 1k damage/turn while a knight can only heal 750... so what? What does it even matter if you can heal high amounts of health if any creature can one-shot you. Most mages don't even have 1k health.
Same about PvP. A mage can heal more, but you can combo him easy peasy no problem. To not get comboed, the mage needs to use utamo vita. And then suddenly you can only heal 200 dmg/turn while a knight can heal 750. Seems fair much?
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Post by ferrados on Jul 13, 2017 23:56:28 GMT
100% disagree with this. Knights are already way too powerful in this game compared to all the other vocations. And your arguments are pretty sloppy. A mage can heal 1k damage/turn while a knight can only heal 750... so what? What does it even matter if you can heal high amounts of health if any creature can one-shot you. Most mages don't even have 1k health. Same about PvP. A mage can heal more, but you can combo him easy peasy no problem. To not get comboed, the mage needs to use utamo vita. And then suddenly you can only heal 200 dmg/turn while a knight can heal 750. Seems fair much? His point is that mages with magic shield active heal more with ultimate mana potions than knights with ultimate health potions and have a bigger health pool if you also count their mana.
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Post by Panda on Jul 14, 2017 8:52:00 GMT
If that's his point, it's even more bullshit. GM said in discord chat that UMP heal 300-400 mana, and UHP heal 650-850 health. Knights heal more than double the damage of mages on average.
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Post by Fixuki on Jul 14, 2017 15:08:00 GMT
If that's his point, it's even more bullshit. GM said in discord chat that UMP heal 300-400 mana, and UHP heal 650-850 health. Knights heal more than double the damage of mages on average. Exactly, besides that mages hunt WAY more expensive than knights do, especially when hunting with manashield. They can't use runes while using manas either, which you'll need to do if you want to hunt quickly and effectively as a mage.
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