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Post by GerforD on Jun 14, 2016 19:47:00 GMT
The point is - mages are very weak vs bosses. 90% of bosses are immune to only one strong rune - SD. Good example is Bazir. Paladins can shoot bolts + exori con and its gives ~500-700 dmg per turn. And i am, as a powerfull wizard, doing ~350 dmg per turn, because Bazir is immune to fire, energy and death. So i cant use my super spell exori mas flam, cant use max vis/flam, all i can do is shoot a stoneshower runes. And that makes sorcerer absolutely useless agains bosses. I get used to monsters that always weak to ice, and always strong/imune to energy/fire, fine, fk it. But bosses... Suggestion is: Remove imunity to death from all bosses OR Do SD count as physical damage OR Add different strong runes. (Fire SD, Ice SD, Energy SD and so on)
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Post by Communitysucks on Jun 15, 2016 0:29:50 GMT
yeah!!! thats one thing community was waiting for a looong time (all tibia community i mean) "DIFFERENT ELEMENTS SD" would be so awesome sorcerers could create the energy death and fire sd and druids earth frost and physical or maybe a healing rune that heal like a utura gran (but more)
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Post by Klamer on Jun 15, 2016 8:32:46 GMT
Yea, I regret that i made sorc instead of druid. Sorcerer needs a special changes, maybe sds are the good idea. At this moment im healing the Knight that is blocking boss, ocassionaly shooting a stoneshower rune xD Sorc should have be more focused at single targets, since sorc (comparing to pallys) is using a hell ammount of cash for runes, and his dmg is less.
Something Has to be done.
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Post by Klamer on Jun 15, 2016 8:34:09 GMT
I meant elemental sds*
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Post by GerforD on Jun 15, 2016 10:39:54 GMT
druids earth frost and physical
This one (i mean physical) will be anough. Because there is no bosses that imune to physical.
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Post by ferrados on Jun 15, 2016 12:02:40 GMT
90% of bosses are immune to only one strong rune -SD. I HIGHLY doubt this, you're just making stuff up here. thats one thing community was waiting for a looong time (all tibia community i mean) Citation Needed. So you encountered ONE boss that resists death, energy AND fire. Atleast you can still use Earth strike. If I fight a boss resistant to physical I might as well just Avalanche or GFB. (looking at you, The Evil.) Mages are already very versatile when it comes to exploiting elemental weaknesses. If you give them elemental SDs for all the elements then you might as well make SDs a seperate element that no mob resists, and boost it by 10-50% because they always hit weaknesses. And if you give them physical SDs then I wonder if there will be any reason left to play paladin. If this is really a problem can I suggest we buff the single target runes Icicle, Fireball, Stalagmite and HMM instead? They rarely see use as it is.
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Post by Klamer on Jun 15, 2016 12:34:49 GMT
ferradosMake elemental sd craftable only for soul points like 2-3 per rune, this will prevent hunting with these runes, and they will be only used for bosses. I think it's good idea, since mages are not using any soul points at all (rarely on trainers, but it isn't effective)
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Post by ferrados on Jun 15, 2016 13:38:40 GMT
Ok that's a good solution for keeping them from being spammed, but you won't use SDs to hunt because AoE does WAY more total damage when hunting for EXP. You're still giving mages/sorcerers a high damage nuke that can be used every turn and it IGNORES ALL MAGIC RESISTS (unless you're immune to all elements).
Sure, it will solve that sorcerers feel useless at boss fights. But you will also completely change the entire elemental system. Take Arcane Wizards for example: The are immune to all damage except physical, holy and earth (afaik). They are designed to give mages a hard time. If you add earth SDs they will become pushovers. The entire Ferumbras quest might need to get revamped! And that's just one of many, MANY bosses and dungeons.
I never play mages, so I don't know all the elemental resistances. But how many bosses are immune to energy, fire AND death? Don't you agree that this is a way overkill solution for sorcerers feeling weak at a handful of bosses?
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Post by GerforD on Jun 15, 2016 13:47:23 GMT
Arcane wizards are weak to earth, at ferumbras i was killing them whith stone shower, and its not the problem, there is tons of monsters that immune to half of elements. Im not talking about any buffs at usual hunts, ONLY bosses. Also, here we have a level cap, so after lvl 300, i dont care about hunt places, only bosses.
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Post by ferrados on Jun 15, 2016 13:55:56 GMT
If we're only talking about bosses then why did you even suggest changing SDs? You're no the only mage on the server you know. Other people DO still care about hunt places and the changes you have suggested affect everyone. We'll still be dying a lot at bosses, so it's only a matter of time until you are back on those hills getting 300 back.
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Post by GerforD on Jun 15, 2016 14:08:08 GMT
Im fine with death's. I understand that bosses are hard. And my suggestion will not affect any other aspect (only if elemental SD's will be added, but i dont think its a good idea, but its just one of the ways). Removing SD immune from bosses might be the best way to fix it. And nothing will affect rest of the gameplay.
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slim
Nightmare Scion
Posts: 53
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Post by slim on Jun 15, 2016 14:08:39 GMT
Maybe more alchemy pots like pyromancer blood but for more elements?
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Post by ferrados on Jun 15, 2016 14:12:37 GMT
what does pyromancer blood do?
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slim
Nightmare Scion
Posts: 53
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Post by slim on Jun 15, 2016 14:33:13 GMT
makes e-beams/e-waves do fire damage
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Post by GM Kelin on Jun 16, 2016 12:22:53 GMT
And i am, as a powerfull wizard, doing ~350 dmg per turn, because Bazir is immune to fire, energy and death. Just wanted to point out that Bazir is not inmune to neither energy nor fire (he's actually weak to energy damage). Also, 90% of the bosses are not inmune to death damage. Some of them are, because in general it would be pretty unfair for a mage to do more single-target damage on every single boss just by clicking a single hotkey than a paladin (designed to have the highest single-target damage) using his full spell rotation. Same situation would happen if elemental SDs were to be introduced. Buffing the sorcerer's single-target damage would cause a high imbalance right now. I personally like slim's suggestion of giving sorcerers more options of increasing their single-target damage through alchemy potions or specific equipment. We'll take a closer look at the numbers and see what we can do. Thanks for your suggestion!
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