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Post by orion on Apr 28, 2016 0:53:07 GMT
Please add small stones to the NPC Mark.
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Post by Communitysucks on Apr 28, 2016 1:34:02 GMT
supported! expensive but it could be on sale
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Post by orion on May 8, 2016 20:16:27 GMT
Yea I think 50gp to possibly 100gp each should be ok. Even throwing stars are 40gp each and get expensive quickly compared to spears without much benefit.
People would still buy spears for training to same money, but I would love small stones in shop, the goblin cave is really small to farm them.
So hopefully either stones will be in the shop or the goblin cave will be increased in size.
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Post by Bicepspump on May 8, 2016 21:15:23 GMT
You can farm smallstones at the dragon mountain. Gargoyles and stone golems there.
When you get higher you can also kill earth elementals for loads of em =)
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Post by GM Kelin on May 9, 2016 14:41:17 GMT
Addind small stones to the shop would seriously overpower paladins. The fact that they can only train for a limited time without having to farm for stones is intended
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Post by rchaos on May 9, 2016 16:51:49 GMT
I thought the soulpoints already was the "limiting factor" but if thats the case, why dont you make the paladin soulpoint drop more then other classes? why dont you make a way to sorcerers level up they ml there, because actually its impossible! or maybe some specific doors for paladins, with more soulpoint needed per minute
100 small stone uses like 120~170 soulpoint, i would say I alraedy trained 1,5h and already wasted like 150 soulpoints training thats already too limited! knights can train all their soulpoint
=/
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Post by ferrados on May 9, 2016 17:21:57 GMT
Paladins benefit way more per minute training than knights. Compare the highest distance skill with the highest sword/axe skill and you'll see why giving paladins easy small stones would be OP.
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Post by orion on May 10, 2016 5:49:09 GMT
Its really not overpowered, with 100 stones I trained on monks and only got 1 and half distance, with a price of 100-150 not many people would buy them.
Atleast make the goblin cave bigger.
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Post by Communitysucks on May 10, 2016 12:00:19 GMT
or maybe a NPC that sell some goodies for a limited time and a limited amount imagine a NPC like wacraft, that visit our land with some goods like the yasir or the npc here that buy creature product, but also selling some stuff for really high prices! he could have in stock 100 small stones, so who got it first won! or not at all he could have some simple amulets or other ammunitions, special foods or even cosmetic items of course everything would need to be limited, like 2 or 3 per item or nothing at all so let me make a example, sometimes the npc could sell a rare mount taming item, for a incredible expensive amount of money, the npc is rare, and the item even rarer so the player would go see him maybe just to see if the item is being sellable, it can be shown in the sell list, but not avaible to buy or it can be made by dialogue would be cool no!?
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Post by orion on May 10, 2016 17:38:08 GMT
Yeah maybe Majandi can sell them and other special things like protection ammies etc.
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Post by Fixuki on May 11, 2016 15:00:49 GMT
And another proposal to make the server easier when it's not necessary. You can hunt goblins at lower levels and earth elementals/apes once you're slightly higher.
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Post by Communitysucks on May 11, 2016 16:42:19 GMT
And another proposal to make the server easier when it's not necessary. You can hunt goblins at lower levels and earth elementals/apes once you're slightly higher. did you saw the new blessings? you can say they made the game a lot easier for high levels, yeah this is a way to look at that matter, I dont see anyone complaining, everyone liked it because theres more to understand then simple say this "would make the game easier, please this is a bad idea" theres a whole context behind the idea that sadly you not being able to see
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Post by Fixuki on May 11, 2016 16:47:45 GMT
And another proposal to make the server easier when it's not necessary. You can hunt goblins at lower levels and earth elementals/apes once you're slightly higher. did you saw the new blessings? you can say they made the game a lot easier for high levels, yeah this is a way to look at that matter, I dont see anyone complaining, everyone liked it because theres more to understand then simple say this "would make the game easier, please this is a bad idea" theres a whole context behind the idea that sadly you not being able to see I didn't see a proposal about those, they got shoved down our throat pretty much. Honestly I'd like the server a lot more without blessings, but since there's no pvp here it doesn't matter to me, there's nothing to gain now since I don't kill other people. Not everyone liked it, and please elaborate, what more is there to this proposal? It simply is making it easier for paladins to train nothing more and nothing less, even though they already have the highest skills ingame and obviously don't need it judging from the ability of the higher level paladins to play this server both solo and in a team.
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Post by Communitysucks on May 11, 2016 18:58:06 GMT
Yeah, I understand you Still tough I would not cut the possibility to improve players choise, also, except to the new bless and repot gold, theres "nothing else" to do with the money, so expensive "rare" items would be cool, but in a limited amount. Other games has this mechanics and who played and saw this working, how it interact with the economy, its very cool to see... I understand that the paladin has the highest skills in server but this can be simple fixed adding more time to level up the skill, or decreasing the skill rate from paladins Also, some features like the small stones idea would contrabalance this, so ppl will have better ways to train skill but will need to train even harder and hunt more/sleep more in order to have more souls I will work in a mage idea too, because the trainer are totally useless to mages, unless he has a soft boots but even so Expect me to bring more ideas like that, based in other games mechanics, but ofc applicable here like the already implemented mining, harvesting, blacksmithing, alchemy, etc..
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Post by jamalswaxon on May 12, 2016 23:33:53 GMT
Paladins have super high distance levels! Calm down people. My sword fighting is 93, and I know I don't train all that often, but Slim and Ferret have 117 and 112 distance fighting (without all that amazing gear they have). I know I've trained more than WTF and he has 108 distance.
It's easy enough as is. /endthread
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