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Post by Holiwix on Jul 12, 2016 0:47:15 GMT
I'd like to add that depots (and the map in general) need more trash bins. Sometimes I'm cleaning my depot and I throw a lot of useless stuff to the floor cause there's no way to delete it
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Post by cojapacze on Jul 28, 2016 19:20:54 GMT
Hello! Here are few of my thoughts:
*The idea of crafting items is great and i hope u will develop this part of the game,maybe some kind of bonus for crafted weapons/armors or item upgrade system(for example putting item into smith with items needed to create it make it +1 etc).
*Why ship's NPC in Port Sarlin can't travel with me only to Tindra when im not Adventurer rank? I can go to Arnera and there take ship to Tindra, just few more seconds. To be honest it would be better if I couldnt use Port Sarlin boat at all untill im Adventurer (and make other NPC travel with us to Isera)
*I had no bigger problems with doing tasks, mostly all u need is nice team or lots of supplies to finish certain task. Then i started doing Adventurer's rank tasks and had some close meetings with Shaman of Haunted Azura City. In my opinion he is very overpowered. Seriously, here is the problem: he kills me with one combo (i ve got 1500 hp) he hits me with sd about 700 which is impossible to avoid thats ok, but spawning at the same moment, that im running at full speed around him that pirate ghost which kills me with single blow? It seems overpowered at leat for such an early task. here is my advice: Put it on hell tasks or decrease his damage.
*Definitly more ineresting raids!
*Green skull system for monsters is really interesting too! Maybe u could develop it with monsters rarity or something like this ( few colors of skulls. Each = diffrent rarity of monster and of course different power. Particular monster can spawn randomly or when u kill certain amount of mobs. I dont know what are loot and exp multiplies for green skull monsters but for example: No skull monster=lootx1; green skull monster= loot x1.5; blue skull monster= lootx2.5, purple skull monster=lootx4, and for example yellow skull(legendary) monster =loot x10 and red skull monster (hell's creature)= loot x15. Of course its only example and u can change numbers as u wish.
I still dont know if its good idea to have trainers in RPG like this.
Hope my post can help to develop the server!
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Post by Communitysucks on Aug 1, 2016 22:14:57 GMT
^ signed!
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Post by Communitysucks on Jun 3, 2019 5:09:15 GMT
Sad is, even after that many years, not much was added...
=(
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Post by Sig on Jun 3, 2019 10:29:13 GMT
Need more trainers, multiple times i have gone there and they are full
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