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Post by orion on May 10, 2016 17:44:17 GMT
I would literally use it all the time, having a distance AoE like burst arrow with holy damage would be greatly helpful since all paladins on this server use bows instead of one handed stars/spears. It would be greatly helpful, I use holy runes all the time and holy strike more than exori con. It would help at higher level mobs you need to kite and when u get out numbered and on groups of lower level mobs instead of wasting a exevo mas san. I had this spell created on this old server called TNT and it became the most used paladin attack spell. I am highly supportive of all the holy type spells and think they are highly underused except for the AoE divine caldera, and thats only used because its AoE. Also for knights, idk if exori ico is stronger than exori hur, but it should be since its not ranged. You saying you would literally use it all the time shows how bad of an idea this is. Paladins are a ranged class without a ranged AoE, caldera is only used to clear weak mobs and thats it unless being spammed by high level players with tons of recourses and mana. I like using holy spells and paladins have no distance AoE. All I see from all your posts are bashing other people's ideas, just because you think something is bad, doesnt mean it is, thats your opinion .
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Post by ferrados on May 10, 2016 18:33:56 GMT
All I see from all your posts are bashing other people's ideas, just because you think something is bad, doesnt mean it is, thats your opinion . Obvious statement is obvious, just because you really like an idea doesn't mean it's a good idea either. And just because fix' posts are mostly negative doesn't mean he gives bad feedback. You want to give paladins a ranged AoE with the strongest element in the game. Almost all undead and half the demons are weak to holy, do you want to take a guess how many demons and undead there are in hell? Paladins ALREADY have distance AoE; it's called "Split Arrow". It has about the same damage/mana cost ratio as Strong Ethereal Spear, Can hit 3-4 targets at once and only as a slightly longer cooldown. it's one of the most powerful spells in the game.
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Post by Communitysucks on May 10, 2016 18:45:16 GMT
I kinda agree with ferrados, also I agree with orion paladin are very weak in terms of crowd control, a mid therm could be the solution
if you see most of the mmo games, the ranger/sniper/archer always has a few ranged damage, some stronger like the split arrow and other weaker i say other mmos because we cant use as a reference the oficial tibia, so seeing other games like world of warcraft, would have much more sence in therms of helping this server balance the classes even more!
I would not recommend a aoe with the strongest element in the game yeah, but instead, we could have something like a 'arrow fusilade' that trow lots of arrow in a determined area, like a few sqms from the player, with 4x4 or maybe more but with low damage
so youll need to make a choice, if you wanna damage the mobs with aoe or if you need to kill just one target faster with ethereal spear or exori san
then paladins would be able to, with a decent cooldown, help clean the mobs not like sorc, but will help a little in solo hunts, and in team hunts it will be better then just solo target or trow gfbs like runes ofc in boss fights that wont help at all, because if theres like 2 or 3 mobs the paladin will need to use the split arrow, that hit less targets but hits more
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Post by Fixuki on May 10, 2016 20:14:31 GMT
You saying you would literally use it all the time shows how bad of an idea this is. Paladins are a ranged class without a ranged AoE, caldera is only used to clear weak mobs and thats it unless being spammed by high level players with tons of recourses and mana. I like using holy spells and paladins have no distance AoE. All I see from all your posts are bashing other people's ideas, just because you think something is bad, doesnt mean it is, thats your opinion .You're dodging my point though. Can't you see that if you would use something ALL the time, it's probably way too strong? You're saying you would use it in ANY situation over ANY other weapon or ammunition type. Just because you like using holy spells doesn't mean that you should have the access to both a rune/spell AND an aoe arrow, since as Ferrados mentioned it would be way too strong in Hell. Yea I bash other people's ideas, but only when they are not properly thought through and deserve to be bashed for that reason. The whole thing about 'just because you think something is bad, doesn't mean it is' applies to you just as much as it applies to me, yet you fail to see that.
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Post by ferrados on May 10, 2016 20:46:08 GMT
paladin are very weak in terms of crowd control... Crowd Control (CC) doesn't mean the ability to kill lots of mobs at once. It means to criple the majority of enemies, usually using status effects. (think Blind, Sleep, Stun, Paralyze, Silence etc.) Tibia doesn't have a lot of CC, there are only 2 vocations capable of CC: druids (paralyze) and... paladins! (holy thunder). So technically this statement is false, cause paladins are debatable the best crowd controllers. I'm going to assume you actually mean paladins have the worst AoE capabilities and that would be correct. And to that my argument would be: Every vocation has strengths and weaknesses. Suggesting that paladins should have better AoE is like saying mages need more hitpoints.
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Post by Bicepspump on May 10, 2016 21:19:51 GMT
I dont get this constant debate about Paladins not having good AoE damage. Are they supposed to? NO. Massive AoE damage is an attribute of a mage. Massive singletarget damage is an attribute of a Paladin. These are fundamental parts of the vocationbalancing in Tibia.
As Kelin and Darkstar has written on the page they like the vocationbalance CipSoft has done and they have only done a few tweaks to it. And as Ferrados says, Split Arrow is an incredibly good spell. You got enough AOE dmg.
When you create your character you choose vocation, - Want to kill monsters with AoE? Choose mage. - Wanna do absurd damage to bosses and solohunt most efficient? Play Paladin.
You become a speciallist in a few areas. Every area is needed for a successful team to overcome R7. Stop trying to mindlessly make your own vocation better without thinking it through.
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Post by Communitysucks on May 11, 2016 0:01:49 GMT
I dont get this constant debate about Paladins not having good AoE damage. Are they supposed to? NO. Massive AoE damage is an attribute of a mage. Massive singletarget damage is an attribute of a Paladin. These are fundamental parts of the vocationbalancing in Tibia. As Kelin and Darkstar has written on the page they like the vocationbalance CipSoft has done and they have only done a few tweaks to it. And as Ferrados says, Split Arrow is an incredibly good spell. You got enough AOE dmg. When you create your character you choose vocation, - Want to kill monsters with AoE? Choose mage. - Wanna do absurd damage to bosses and solohunt most efficient? Play Paladin. You become a speciallist in a few areas. Every area is needed for a successful team to overcome R7. Stop trying to mindlessly make your own vocation better without thinking it through. paladin are very weak in terms of crowd control... Crowd Control (CC) doesn't mean the ability to kill lots of mobs at once. It means to criple the majority of enemies, usually using status effects. (think Blind, Sleep, Stun, Paralyze, Silence etc.) Tibia doesn't have a lot of CC, there are only 2 vocations capable of CC: druids (paralyze) and... paladins! (holy thunder). So technically this statement is false, cause paladins are debatable the best crowd controllers. I'm going to assume you actually mean paladins have the worst AoE capabilities and that would be correct. And to that my argument would be: Every vocation has strengths and weaknesses. Suggesting that paladins should have better AoE is like saying mages need more hitpoints. well, you guys could be right but you all are supposing that all I said was resumed to 'the paladin need to kill everyone in the screen in the first hit' the idea behind it its not that dumb... the paladin need to be more versatile, not just a single target raper, I'm asking to use the same idea behind "split arrow spell" and the special abilities from the paladin sets, but in an improved way! if a impossible to drop item (like the ones that makes possible the holy storm hit the monster on the target) exist to improve the crowd control, versatility and the gama of choices, why can't we have a spell to do the same? it it would be a 200+ spell, one more incentive to reach high level also it would not be cool, have such a op spell in the paladin like the orion said, but something like and weaker, that can add more dynamism to the battle, and let the player have more choices during the fights without breaking the idea behind the knight tanker, druid supporter, mage long range damage and the paladin between them @topicThx guys! Thats the spirit... everyone thinking and arguing together, thats what I wanted when I created this thread, thats how the progress is made and I hope we continue that way, also theres no point we discuss all that much if the DEVS say they will not do that because xxx... hopefully thats not the case, because everything can be thought and idealized, also whats make that server so good is its difference from the common tibia, here the DEVS had the guts to make what CIP didn't!! So much more can be made!
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Post by orion on May 11, 2016 1:00:52 GMT
All I see from all your posts are bashing other people's ideas, just because you think something is bad, doesnt mean it is, thats your opinion . Obvious statement is obvious, just because you really like an idea doesn't mean it's a good idea either. And just because fix' posts are mostly negative doesn't mean he gives bad feedback. You want to give paladins a ranged AoE with the strongest element in the game. Almost all undead and half the demons are weak to holy, do you want to take a guess how many demons and undead there are in hell? Paladins ALREADY have distance AoE; it's called "Split Arrow". It has about the same damage/mana cost ratio as Strong Ethereal Spear, Can hit 3-4 targets at once and only as a slightly longer cooldown. it's one of the most powerful spells in the game. Split arrow is pretty crappy, if ur facing wrong way in a dire situation it sucks. I didnt mean the spell needed to be OP. Just would be good for more holy spells and the long cooldown on split makes it even more useless, by time you get to cast another while getting mobbed its GG. Sorry if I come off harsh, but past for 4 pposts I have seen have been almost same wording of doubt from him. Perhaps a higher Level exori mas san spell like split arrow except holy damage? Or burst arrows with different elementals would be even more amazing. The single target elemental arrows suck
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Post by Bicepspump on May 11, 2016 1:23:31 GMT
Don't take offense Orion. But me and ferret along with other ppl who has played Paladin for 250+ levels surely have a wider perspective of how good "Split Arrow" is than a lvl 50 who has killed dragons at most.
It's by no means a "pretty crappy spell" as you word it.
You also have to understand the pure power of the element Holy. When you alternate your cooldowns with Split arrow and Exori mas san you have more than enough AoE damage for a Paladin.
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slim
Nightmare Scion
Posts: 53
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Post by slim on May 11, 2016 5:21:27 GMT
First off, this is my option/view on the topic and not a "bash" I really dont see a pally needing anything else moreover, any aoe. We already have mas san which is plenty enough for solo hunting or group hunting and its only a 4 second cooldown. I have easy enough time rotating btw ethereal epear, split arrow and strong ethereal epear to put out some massive dps. Pallys take a little time to get that dmg but once you hit about level 80 you get quite a power spike and the higher you go the better you scale vs any other voc. I mean the top 2 players are paladins and would be top 3 if visa didn't leave us . "caldera is only used to clear weak mobs and thats it unless being spammed by high level players with tons of recourses and mana." ~ It can be used just like a gfb or ava when in a team hunt with only a 4 sec cooldown... your a pally, an off tank getting in close and taking some dmg to output dmg is nothing, your not a mage that gets 1 shot because your hp is 200 and level 999999. ~As for resources and mana 1 mas san= 1 smp big deal, your a pally if you cant profit just about anywhere your doing something wrong, at about level 100 you should be making 50-100k+ profit/hour unless your really trying to push exp. "It would help at higher level mobs you need to kite and when u get out numbered and on groups of lower level mobs instead of wasting a exevo mas san." ~ Then whats the point of mass san? ~ As for the need to kite, most mobs if your solo you will not be grouping many especially at higher levels, kite 2 medusa at even level 150-200 see how you do, come to hell group 2+ pyromancers see how you do, hellborn? ya I could kite 4-5 of them but an aoe burst arrow with a power level of over 9000 wont help me(get to hellborns to find out why, no spoilers here:D) 2 revenants not happening Died at Level 299 by a revenant and a spectral guardian.(noob mistake but 2 revs are a bitch) -> that was just 1 revenant and spectral guardians are just noob mana drainers. So no kiting multi's there... Before I babble on to much on to much, I just don't see where it would fit in besides killing a few ghouls at lower levels and burst arrows are just fine. As for group hunt aoe, this is where mages are suppose to shine and even then pallys are not lacking with split arrow, mas san, decent dmg with aoe runes, burst arrows if you must and last but not least for situational purposes, the use of potions from alchemy. Check out a potion on the market called "sacred beverage" Regular mas san Sacred beverage mas san Your just not utilizing what you have/can get.
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Post by vitalie on May 11, 2016 16:40:01 GMT
Obvious statement is obvious, just because you really like an idea doesn't mean it's a good idea either. And just because fix' posts are mostly negative doesn't mean he gives bad feedback. You want to give paladins a ranged AoE with the strongest element in the game. Almost all undead and half the demons are weak to holy, do you want to take a guess how many demons and undead there are in hell? Paladins ALREADY have distance AoE; it's called "Split Arrow". It has about the same damage/mana cost ratio as Strong Ethereal Spear, Can hit 3-4 targets at once and only as a slightly longer cooldown. it's one of the most powerful spells in the game. Split arrow is pretty crappy, if ur facing wrong way in a dire situation it sucks. I didnt mean the spell needed to be OP. Just would be good for more holy spells and the long cooldown on split makes it even more useless, by time you get to cast another while getting mobbed its GG. Sorry if I come off harsh, but past for 4 pposts I have seen have been almost same wording of doubt from him. Perhaps a higher Level exori mas san spell like split arrow except holy damage? Or burst arrows with different elementals would be even more amazing. The single target elemental arrows suck I honestly dont see how this would be implemented. First of all, im not sure you´ve realized your vocation is the strongest single damage DPS. Second of all, mages are supposed to be AoE damage dealers, and to be hoenst, I pull off between 280-350 with GFBs on earth mobs, so I honestly dont see how the DEVs would implement another AoE holy spell for paladins that would make you use it above your single damage physical spells, since this´d have to be WAAAAY lower than the AoE output that mages deal. And if you find Split arrow "crappy" because its not efficient in every angle, no offense, I´d suggest you work on your gaming skills or change vocation to an easier vocation such as the knight. Through the seasons I´ve seen plenty of paladins use that spell efficiently, including the ones this season. You´re the first one complaining about it. I´d love if I had 1k more hp, SD´s worked on all the mobs to enhance my single damage output -> But what´d be the point of having paladins then? Consider the whole picture when you suggest these kind of changes. Keep it up tho, eventually that awesome suggestion will pop up! With kind regards, Vitalie
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Post by orion on May 12, 2016 20:46:25 GMT
Please make a refillable for of the normal mana potion
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Post by Communitysucks on May 19, 2016 17:33:22 GMT
Just a abstract about my honest opinion of Ruthless Seven I) What did you like most of Ruthless Chaos?
1. The unique systems that bring the best ideas from other games to Tibia, making it even better! - Sarlin Society and Dungeon are the best part of this server, the interconnection between experiencing a dungeon and the character evolution, all integrated with the history that fit perfectly! - Mining, Collecting, Forging and Alchemy enriches the gameplay and give the player more things to do, more work to be done in different matters other then the main objective - The homestone and teleport system, in its unique way, made the mobility in the game, even by a short time, much better!
2. The players - There are only two or three guilds that are pretty active but they are the best! The community is active and helpful, everyone is inclined to help the next and that what makes the server good, the players
3. The map and RPG - One of the best maps I have ever played! The map is so well made, with just a few exceptions, that it makes the player feels good when contemplating the magnitude of its details - You guys explored well what CIP couldn't! The best part about Tibia is the adrenaline we feel when we face our strongest enemies, who's stronger then the Ruthless Seven!?
II) What did you dislike most?
- The low player population. I think there's a few mistakes being made that prevent some players to come, and the ones who comes to stay! Would be good to have more players... - The fact that we eventually lost some of the best systems in the game - The houses! Too way small and ugly, they need some improvements!!!
III) What should be added in Season 4?
1. Some new areas of course! The ones we missing, like steppes, palaces, the new update with rift dimensions, yalahar, roshamul and rathleton like areas, and maybe a new main city other then Tindra, with trainers!
2. Maybe a some new systems!? For example, a skinning or addon system, like you can create your own addon items with creature products - Maybe a enchant system for custom weapons - Maybe some weapons or equipment, well balanced, that could level up with the player - Or even a built system, like, buy a book and built your own home! Yeah in the game, live and alive!!!
3. Continuation from the already existing system, like higher skill level for Mining, Collecting, Forging and Alchemy. With new features, items, potions, ores and herbs - Something behind the Ruthless Seven? Something to rule them all, who knows?
IV) What should be removed/changed?
- Some tasks and outfits/addons are too way hard to get it, with low population - Decrease the quantity required for some tasks, like the energy elementals, brimstone bugs, etc.. or increase the respawn area! - Decrease the quantity required for some addons, some are exacly the same as the oficial tibia, that was designed thinking in the number of players! Such a big difference, even with the "higher drop rate"
V) Did you like the donation system? Do you think it influences the game experience too much?
- The donation system seems fair! Also it needs more variety, a better description and well balanced prices for some features!
V) Other comments:
- Keep listening your community and believing in your adventure, because a brilliant future awaits who trespass the expectations!
I don't know if there will be a season 4, but I hope you guys can understand anyway...
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Post by Communitysucks on Jun 29, 2016 2:18:53 GMT
Thread can be closed, everything I said about new systems idea that I was making/thinking may come just in a near future I'll be back soon!
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Post by lsdaisy on Jul 11, 2016 20:34:15 GMT
Hey Guys I would like to have a new option in the guild management. For example a lot of Fodase players joined the Brotherhood and I would like them to have an Individual/Fodase rank within the guild. This is not yet possible. Furthermore the layout of the guild management can be confusing and it's easy to missclick. Our old guild got deleted that way lol. But we'll wait on that till the website update. Also I'm wondering how the Arena system (in tindra) works. Often the teleport does not go off even while we have enough people on the switches. Furthermore as this server is the Return of RPG; Mission likes Bad Trials where a lot of fun just a bit simple. I would love to get deeper in such stuff with more exploration and even some better rewards. Most people just level and get to hell or some dungeons and don't feel the need to do other quests because well; its not that rewarding. You dont even need to add that much becides some extra storylines to some characters. Furthermore i also thinking about elemental assassin stars but I'll post ore on that in a couple of weeks for now I just want to implement a part of my idea in your rbains. PLUR, Daisy
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