Post by ferrados on Apr 7, 2016 13:33:40 GMT
Heya, a few suggestions:
- I think it'd be a nice idea to have some sort of statistics, or a chart on the website of vocation distribution. Something that shows new players who do their research which vocation the server is currently short on.
At the moment we have a large amount of new players picking knights and paladins. I Think it's because they can tell by the online list it'll be hard to find people to play with and they pick a vocation that works well solo.
if for example, we had a big ol' pie chart on the website stating only 30% of the server population are druids/sorcerers (not claiming they are) we might get a better distribution of vocations and thus a better player experience!
- Something that has been bothering especially on solo hunts as a paladin, is the fact that monsters despawn after walking a certain distance from their spawn. Very frustrating when that Magma beast is almost dead only to have it despawn...
The only reason not to remove the despawning is luring. But I can only think if one spawn that allows you to lure monsters to cities/safe zones (orc lands). The rest of the more dangerous monsters are contained by stairs or teleporters.
- And most important; please please please please for the love of god, make the statues in Tindra castle unable to be moved by players.
Some trolls are dragging these statues, weapon racks and giant vases into the room that leads to trainers, filling it completely with statues. Anyone who tries to leave trainers will be teleported into a sealed room filled with statues, trapping them.
Worse yet, the room is PZ so you can't use desintegrate runes to destroy the statues. The only way out is to have someone with access to trainers drag the statues back out of the room.
Discuss!
- I think it'd be a nice idea to have some sort of statistics, or a chart on the website of vocation distribution. Something that shows new players who do their research which vocation the server is currently short on.
At the moment we have a large amount of new players picking knights and paladins. I Think it's because they can tell by the online list it'll be hard to find people to play with and they pick a vocation that works well solo.
if for example, we had a big ol' pie chart on the website stating only 30% of the server population are druids/sorcerers (not claiming they are) we might get a better distribution of vocations and thus a better player experience!
- Something that has been bothering especially on solo hunts as a paladin, is the fact that monsters despawn after walking a certain distance from their spawn. Very frustrating when that Magma beast is almost dead only to have it despawn...
The only reason not to remove the despawning is luring. But I can only think if one spawn that allows you to lure monsters to cities/safe zones (orc lands). The rest of the more dangerous monsters are contained by stairs or teleporters.
- And most important; please please please please for the love of god, make the statues in Tindra castle unable to be moved by players.
Some trolls are dragging these statues, weapon racks and giant vases into the room that leads to trainers, filling it completely with statues. Anyone who tries to leave trainers will be teleported into a sealed room filled with statues, trapping them.
Worse yet, the room is PZ so you can't use desintegrate runes to destroy the statues. The only way out is to have someone with access to trainers drag the statues back out of the room.
Discuss!