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Post by eldyor on Mar 15, 2016 10:46:04 GMT
We all know how hard is to get some addons. As everyone knows every season the ruthless chaos world resets, making you lose all your addons. Since you will lose them every season, i suggest to make easiest the way you make your addons. I suggest two options: - Lowering the requisites to obtain the addons, per example: Instead of 100 iron ores and the piece of royal steel for the warrior addon, just 50 iron ores and the royal steel. - Increasing the loot rate of addon items. Cheers
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fsh
Gozzler
Posts: 23
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Post by fsh on Mar 15, 2016 11:25:41 GMT
Stop crying, loot rate is good. Addons have to be hard to obtain.
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Post by ferrados on Mar 15, 2016 11:55:38 GMT
The loot rate is fine. But I think some items should also be dropped by stronger monsters. farming turtles and bonebeasts for hours upon hours is super boring. Maybe they already drop from monsters in hell though.
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fsh
Gozzler
Posts: 23
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Post by fsh on Mar 15, 2016 12:07:04 GMT
Yea it's good idea, and gms can you add also drop from wolf 1-100 cc? It's RPG guys... if you want something just go and collect it or discover.
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Post by eldyor on Mar 15, 2016 13:08:46 GMT
I think the ferrados idea is better Btw fsh, it's not about not collecting the required items. When i written this thread i was just thinking in the same that Ferrados said about hardened bones, turtle shells, or iron ores. I agree with you. "addons have to be hard to get". But imo some of them require to spend a lot of time without exping or looting which is not worth for it.
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fsh
Gozzler
Posts: 23
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Post by fsh on Mar 15, 2016 13:32:28 GMT
If warrior/barbarian is too hard for you Xd make another one like hmm, Citizen, Warmaster?
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Post by GM Kelin on Mar 15, 2016 13:38:20 GMT
Well, we try to have both kinds of addons in-game. There need to be outfits and addons that you obtain sort of as a consequence of your character progress, but there need to also be some addons that require a great specific effort only in order to obtain that addon. That's the purpose of addons after all, they are completely optional and are used to display certain feats/efforts you did. If they were all obtainable "on the go", they would lose their meaning
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Post by Communitysucks on Apr 15, 2016 16:53:58 GMT
Well, we try to have both kinds of addons in-game. There need to be outfits and addons that you obtain sort of as a consequence of your character progress, but there need to also be some addons that require a great specific effort only in order to obtain that addon. That's the purpose of addons after all, they are completely optional and are used to display certain feats/efforts you did. If they were all obtainable "on the go", they would lose their meaning ADM I can understand your thoughts and you could be right, but think, the amount of the items needed to play is rlly high for our actual reality! the numbers doesn't help! almost the same amount needed to make the addons of the oficial tibia that has much much more players and a economy/market to make this possible, yeah is very hard to take addons there but here its almost impossible its not crying, its just that its not fair if you have acess, please check who has at last 1 addon that still play (is a active player) and at what level you will see even ppl lv 90+ doesn't have! not even a mount! thats what I see at last, only very old players has mounts and addons and thats not cool they deserve what they have because they had a lot of work to gather it ofc, but we need to consider what players want from a different server? well everyone want at last a addon/outfit, even a common one (like in tibia, all the noobs go for the citizen outfit as the first outfit/addon) or the donkey mount, why they do that? well, the player kinda like when it happens and this makes us stay happy, like "well I just got my first addon/mount, its cool, I can wait more to get a stronger/cooler ones." Hope you understand what I mean, because its awesome what you are doing with newcomers, showing us a cool and well made story rpg, an well made intro with the ships taking you to different places, and the whole way you advance with the character... you guys could implement these ideas in other "areas" of the game, this for sure will gather more players, making us stay longer, never letting us bored and etc...
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