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Post by Lector on Mar 8, 2015 5:37:05 GMT
I suggest raids are changed to also include content for more experience players.
A way to do that without flooding towns with monsters too powerfull for newcomers is to make raids in spawns. There are two ways to do that:
One way would be to create raids that happen in hunting places, such as serpent spawns or frost dragons. These could consist of extra monsters and a boss spawning in a room or across the whole hunting ground.
Another way is to make raids spawn creatures and bosses both in the current raid location and in nearby hunting places - such as the scarab raid in arnera.
Maybe the extra scarabs on the surface are due to an overspawning of larvae, scarabs and ancient scarabs down below? Maybe because of a hivemother becoming present/active?
I'm sure the development team can see where i'm headed at. This would give more experienced and higher-leveled players some thrill with the raids and whatnot, which can only be good for the server.
Please do give constructive criticism down below!
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Post by GM Darkstar on Mar 8, 2015 19:51:42 GMT
You're right. We've seen that players don't like this raid system. That's why we started working on different types lf world events, like the Blizzard in Frisiga. I believe that in order to make these events work properly, more of them are needed, because it would make world events to trigger more frequently. We are aware of the situation and we will try to keep adding dynamism to the game world. Thank you very much for the suggestion
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