|
Post by Torpez* on Aug 4, 2014 17:47:17 GMT
What I am saying is that the content for low lvs is such developed (comparing to content for higher lvls) that you loose all the fun when you realize that the content which you explore at lv 100+ are devoted for characters 50 lvs lower. Well then solve the problem by making content at higher lvls which keeps ALL kind of ppl interested in the server and not just moving the problem to a later stage. There will always be ppl who lvl fast, even if u make it 2x, they'll rush thru and be out of your so called content zone. If there is/are content/quests etc for in the later stages, the problem is solved imo. I lvled relaxed with 2 friends, made some fun along the way, explored the map, helped new players and reached lvl 110. Took me long enough and I think the exp rate was just perfect. And I still felt I had more than enough content at lvl 110.
|
|
Mist
Ginyu Force
Posts: 113
|
Post by Mist on Aug 5, 2014 6:08:38 GMT
I lvled relaxed with 2 friends, made some fun along the way, explored the map, helped new players and reached lvl 110. Took me long enough and I think the exp rate was just perfect. And I still felt I had more than enough content at lvl 110. Well maybe I don't or maybe I do. The point is that content up to lv 120~ is the most interesting. xD, that's the point, Torpez. Every level after 120 seems grind-like, I suggest more simple side-tasks (=.
|
|
|
Post by Torpez on Aug 5, 2014 8:00:32 GMT
I lvled relaxed with 2 friends, made some fun along the way, explored the map, helped new players and reached lvl 110. Took me long enough and I think the exp rate was just perfect. And I still felt I had more than enough content at lvl 110. Well maybe I don't or maybe I do. The point is that content up to lv 120~ is the most interesting. xD, that's the point, Torpez. Every level after 120 seems grind-like, I suggest more simple side-tasks (=. Agree with that ofc, more interesting content for high lvls would be cool. Don't forget about the big hunting grounds
|
|
|
Post by GM Kelin on Aug 5, 2014 12:41:20 GMT
Allright, it's good to hear your opinions on the subject! Another problem you probably encountered (especially if you were a high level) was that some players leveled much faster than others. This resulted in the high-leveled players finding themselves unable to progress in main quest-line (since after some point it becomes mostly team-based), and having to wait until other players, slower in their progress, catch up on level to be able to do the content with them. We believe that increasing the experience gain while hunting with shared experience will diminish this problem, however, we are sure that it will not solve it entirely. Do you have any ideas on how to solve this issue?
|
|
|
Post by Torpez on Aug 5, 2014 13:44:08 GMT
If the small things that are summed up here (bigger & more spawns, encouraging hunting in party, interesting addon system, nice quests - also for higher levels, no more trainers, ...) are somehow implemented. The server will attract more people, and keep people active in the game. This will result in more players reaching the endgame. You guys have your own good reasons for the lvl cap but the problem is there is probably nothing to do for the high lvl players but wait. And that's not good, maybe you should let them exp further.
I don't know about the general server population, but I think the majority quit even before level 100. And you really gotta do something to change that.
For the rest we just gotta accept reality, I really don't see above 100 people joining this server. Don't get me wrong, I think the server is brilliant (with small improvements) and it deserves over 1000 active players. But the overall tibia community of these days doesn't like custom ots, they just wanna bot and reach a high lvl on a rl map.
All in all you just can't do more about the fact some people will level faster than others cuz it depends on ur free time. Some ppl got more time to play - and will lvl faster than the ones who got a family, job, other things irl.
Smth about the cip 10.50 update:
They rewarded players exping in party more shared exp. Also more exp with each additional member.
-> I think this was a good idea (also for RC) cuz tibia is a rpg game and you should encourage ppl to comfortably hunt in groups.
Another thing I wanted to discuss is the paladin. Cuz the vocation change is one of the things that attracted me to this server (knight = more tanker role, druid = more healing role, sorc = nuker, paladin = should be a ranged dps with limited magical abilities)
I haven't seen much paladins around the server, so I think they deserve a small change. Like a bit more att speed to increase their dps. Maybe just a standard att speed increase or else a spell/buff to increase att speed temporarily.
I don't see them as heavy nukers but more as a strong dps hunter. So my question to the paladins around here do u feel ur dps output was enough?
|
|
Mist
Ginyu Force
Posts: 113
|
Post by Mist on Aug 5, 2014 15:08:05 GMT
DPS was extreme, just use that sharpshooter spell and do up to 1k on a single arrow. The only negative aspect of the paladin might've been exp/h, cause I made super mega awesome profit, no problems with DPS, pvp or profit, only exp/h, totally might seem balanced.
I wonder if the server's client version is to be updated =o, lots of new kewl features.
*** And the fact that you couldn't find an armor better than paladin armor was quite annoying xd
|
|
|
Post by kegnI on Aug 5, 2014 19:04:02 GMT
definetly would like something more at higher lvls apart from just doing the main quest/waiting for others, sadly i dont have any interesting ideas, maybe repeatable tasks that give some sort of reward thats actually worth your time putting into.
|
|
|
Post by Xuvel on Aug 5, 2014 21:16:07 GMT
Hello, my friends and I are really eager to play this server! Any idea when Season 2 will be online? cheers
|
|
|
Post by pagani on Aug 5, 2014 21:57:47 GMT
For me and my friends a bit higher shared exp for party hunts would be cool. Is it maybe possible to remove the 'lighthack' ? Gives a more rpg and old tibia feeling OMG yes !!! Bring back day & night and remove the light fix via options. That would be fckin godlike -- Like they said before there are always ppl who'll lvl faster than others. You can't change it and also wouldn't be fun if everyone had the same lvl xD Maybe add a poi like quest designed for 200+ or smth (don't think it's rlly necessary) and let the ppl exp past the lvl cap so they keep busy ^^ On real tibia you also got no actual content past a certain level, still ppl keep exping like madmen till 700+ xD
|
|
|
Post by Bicepspump on Aug 6, 2014 13:10:06 GMT
Hey y'all i've read through most of the answers and will do my best to contibrute to this discussion
I will start with the problems that came up from my point of view: 1. The mass of players that left in the beginning - One factor of this was the low pk-lvl. This was fixed way too late. So what I am trying to point out is the importance of admins prescence in the beginning and see what the problems are and how to solve them, and solve them fast. The interaction with players (incl me) in the later parts of the server were great and I felt that I really got my opinions trough. It has to be this way in the beginning aswell. New folks who actually take the time to write something on the forums takes it as their last chance to stay on the server, if they not get the response from admins they're in most times done. If you dont have the time to do this yourselves, recruit some people with more authority than other players that can answer easy questions, both ingame but especially on the forums. Remember the key to a sucessfull company (see this server as a company where we are the employees and admins are the bosses) is not to push the information up but to push the authority down. Have trust in the players and it will reward you.
2. The problem with the discussion low-lvl and teamhunting. - I am gonna give you the perfect example on why is is a bad idea to increase the teamhunt exp. Rewyn, Noowi and Extrodian rushed this server completely and in less than 2 weeks I think is was they were at orshabaal, stuff that took 1-2 months for the rest if not more. I am just saying that the way this server is made, if they would have stayed and continued playing it would have ended so fast. More likely after 1 month than after 6 months that you guys expected. Therefore do not increase the teamhuntxp, it is fine as it is. Focus on the highlvl content, not just solving it with grinding. Although I like grindingtasks that arent a part of the main storyline. The problem with the magma beasts which I thought was a great task was the reward. There are some great solutions in this forum to not just have grinding tasks (sourz has some of em). Keep low-lvlpart how it is.
Trainers - Hated em. Me mist and Kinaitao were the three players that trained the most on gargoyles/monks and that showed in the damage we did. It should be highly rewarded to train as Mist mentioned. With trainers it got so easy to get that 100 dist and you hit alot with that, trust me. It became too easy to get those mad skills and therefore too easy to play paladin. Mist covered is all perfectly, thanks man
Addons - Horrible idea. Ive played a server where this was sucessfull but this is not that kind of server. People complaining about how the items are hard to obtain. The main reason was that there were such a small amount of players. More players = market will grow and they will be easier to obtain in exchange for money. Its also a great but boring way to collect money for lowlvls and keeps the market rolling. What you should add is to inform players about the market. Have the npcs to say stuff like that. For example norbert : "If you disagree with my prices check out the market!" Or something like that.
Nothing more to add other that I loved playing on this server for its unique community and incredeble storyline. Just has to develop more. Bicep out
|
|
|
Post by Torpez on Aug 6, 2014 14:45:22 GMT
Again cuz those marks fucked my text up xd and it's impossible to read now. I agree with your points about the protection level and the removal of trainers (completely). Now about the rest: High levels complaining about later level quests and rewards, ofc more interesting quests and nice rewards would be cool. But your asking to not increase the teamhunt exp. You say the tasks were hard boring/grindy? Well I could hunt 10000 monsters if I have a team of ~4 players (& receive decent shared exp) and have some fun on the way. But if you need so solo or 2hunt 700 mobs it will OFC be boring. Half of the ppl who played till 50 left cuz the server forced u to play alone. The exp was so much faster alone. Even I refused to level with some of the new ppl cuz I had to exp myself after I spend partying with other ppl for some hours. Eventually I said goodbye to the whole party hunts and started completely on my own cuz my friends also saw it was so much faster & easier to exp and task alone. And if I remember correctly, there were only ~20 players 100+ ? Then they left and never came back. -- Yeah do nothing about shared exp, makes sooo much sense Don't forget the fact, in the end most ppl were online during double exp/loot days cuz you could hunt in party mass exp, waste a bit and still profit. A new addon system is a horrible idea in your opinion? l've seen there were a few ppl actually taking their time to post the flaws of the old copied tibia addons system here. And left the server few days later. I'm not completely against collecting, and you got ofc old-fasioned tibia players who want to stay with the collect system. But you should minimalize it, the server should be interesting for a wide group of ppl and not just for you alone. U say an addon system focused on exploring is not a good idea for this kind of server? Then enlighten me what kind of server is this, rlly? I like many others enjoyed exploring the nicely detailed map, and regret the fact it was not a bit bigger Then exactly, why should so much addons be 'hard' to collect? It's a bit selfish if you ask me. A healthy midway was proposed to make some addons easier to get and others harder (by collecting a shitload of items and please make it a SHITLOAD so these folks asking for a collecting system have their drug) I could always sell u a char on realtibia where u can collect all addons u want. I hope you have a bot cuz else you'll be the only one who collects it without it. The whole addon system was BASED on botting, almost noone botted here, saw some healer addons but that's all. Lastly u say the market will grow by the influx of new players. Yeah it's true, but you base your statement on a variabilty or even liability. There will be the roughly the same amount of players with the same system. Maybe even less cuz they've experienced this system and don't wanna feel it again. Non interesting addon system ->> no players ->> no market I don't know if u checked gamechat sometime? Cuz I rarely checked it and I saw multiple ppl / day coming in and asking about the addon system (and leaving 15 mins later). Imo a server with 90% running around in citizen doesn't encourage me to play at all, some ppl like diversity. ~Thanks & ciao ciao~
|
|
|
Post by capetagem on Aug 6, 2014 19:31:16 GMT
About season 2, will we have to start from 0 ? or do we keep something from previous season ? =x (at least the mounts we got =P )
|
|
Mist
Ginyu Force
Posts: 113
|
Post by Mist on Aug 6, 2014 19:51:39 GMT
Torpez, first of all, you write too much xD
If there are many players, low levels will sell addon items, thus getting a flow in the market, if we would remove this, a way of getting cash would be removed, just like biceps described.
There could be a PvP bless kind of thing, makes it easier to PK, and you don't have to RQ if you get PK'd, just a thought (=.
|
|
|
Post by Torpez on Aug 6, 2014 22:35:22 GMT
Torpez, first of all, you write too much xD If there are many players, low levels will sell addon items, thus getting a flow in the market, if we would remove this, a way of getting cash would be removed, just like biceps described. There could be a PvP bless kind of thing, makes it easier to PK, and you don't have to RQ if you get PK'd, just a thought (=. I'm just using my critical eye Each week I saw some new players asking about the addon system and leaving soon after. Now you are basically forcing a botsystem onto a custom server. I know collecting addon items gives you nice money. On multiple real official servers I botted with many others full addons to sell for money. Sell the tibia money for real money and you could easily make kinda big pocketchange by only leaving your pc on. However on this server there are wayyyyyyyy more fun and profitable things to do compared to collecting addon items. In fact I don't know anyone on the server who had problems with money and started collecting addon items to sell. There were just better ways to earn money. ** also it wouldn't be bad to have a tutor online, to help guide / give information to new players. I know there are enough experienced ppl around here who can be very active.
|
|
|
Post by Rostafec on Aug 7, 2014 7:51:30 GMT
About the bigger hunting grounds; you can just dload some public released caves/isles/spawns from otland. Some actually look really nice, and you could edit them yourself to make them even better/bigger.
This way you save a lot of time.
|
|