Mist
Ginyu Force
Posts: 113
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Post by Mist on May 15, 2014 6:04:33 GMT
Jason you can't expect that people will spend hours with you helping you with tasks, that is not help but merely slavery. I heard you were doing some ghastly dragons with sourz and friends, however your timing seemed to be off when other people were doing it. Higher levels often gladly help out with instructions, items and even cash at times, but to ask someone to kill 200 ghastly dragons for example? Too much, especially since you did nothing to help another one yourself.
I think sorcerers are fine in team hunts, I have seen scenarios with knights and sorcerers leveling a lot faster than knights and druids, riskier, more costy, but more efficient.
But I agree the whole point of tibia might seem corrupt at the thought of druids making as much damage as sorcerers, but with this spell that you spit on, as many people mentioned, the damage is be rather extreme.
And I still don't get why you can't make SDs, you can make them just as easily getting just as much magic level, but it costs more .. I suggest using regular mana potions for cash efficiency.
Regards ..
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Post by Jason on May 15, 2014 7:03:24 GMT
Okey, after 4h of testing it i noticed that the mana is not a Big problem, once gmp heal for same amount of mana that the spell burning. What the problem really is is range. As You said its team hunt spell but with its range i would not hit all mobs that knight hołd on him.
Lets say i was somhow wrong in 1st part, but nie i test it all and im sure that in this part im right
Now lets the insult begin Cya
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Post by Fixuki on May 15, 2014 9:05:21 GMT
Nobody but you insulted in this thread, so stop being a hypocrithe about it.
Anyhow, as you just figured out (finally) that there's nothing wrong with the mana cost of the spell, I suppose you owe us a little apology for your behaviour earlier after people didn't agree with you.
Perhaps a little more range would work out, however I think this spell should bring in some risk of using it (I.e. having to be close to the monsters in order to hit all) since it is so powefull and aoe. If not the spell would be to strong and safe to use, and in combination with utamo res the monsters won't retarged anyway.
Regards,
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Post by Jason on May 15, 2014 11:08:25 GMT
Mostly agree. Still when knight hold more monster at once this spell has no enough range to hit them all even when im standing next to them. I will say sorry, if u agree with me that u attack me 1st
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Post by capetagem on May 15, 2014 14:01:58 GMT
Best Case Scenario To use It. mob | mob | mob | mob | EK (utamo Res ) | mob | mob | MS | mob |
Correct me if im Wrong Spell range X | X | X | X | X | X | X | X | X | X | X | X | MS | X | X | X | X | X | X | X | X | X | X | X | X |
Idk really if +1 Sqm is really needed if the range is this.
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Post by Fixuki on May 15, 2014 14:24:56 GMT
Not agreeing with your complaint =/= 'attacking' you, so no, I won't agree with 'attacking' you first as this never happened.
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Post by capetagem on May 15, 2014 14:39:10 GMT
Taunted maybe ? =x
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Post by Afflicted on May 15, 2014 16:18:03 GMT
I think Cruiv first post could have been worded a little nicer, but then again I don't know if you deserved the nicety at that point.
Also when you respond with well....
@topic
The range would be nice with +1sqm but like others said, I think it should be risky to use this spell, so taking some aoe damage yourself in the process is ok.
I'm picturing it like some chain lightning or similar spell shooting from the mages fingers, that stuff can't really shoot that far. Just not realistic....
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Post by GM Kelin on May 15, 2014 19:26:29 GMT
Hello everyone! We are glad about this debatte, it always brings new ideas to us! About the topic: Both spells have the highest single-target damage/second ratios out of any other spell in the game. Thereby, the amount of averagely hit creatures has to be really low. We did a lot of calculations to balance these spells, and considering the average solo and the average team scenario, we determined that, to be balanced, the range had to be at about 1.35, which is actually closer to range 1 than to range 2. However, we decided that due to the lack of options a sorcerer has (no choice between healing/DPS/tanking), it was ok to unbalance the spell a bit to the upper end, and we sticked with range 2. Furthermore buffing the spell is out of the question for us, since it's already better than it's suposed to be to be 100% balanced. But thanks for the suggestions!
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Nerkantos
Ginyu Force
Why I has no profit!
Posts: 77
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Post by Nerkantos on May 15, 2014 22:27:46 GMT
Actually right now with 1 ek using utamo res and 1 Ms using any utito can hit a max of 8 targets I think 1 more sqm could be too much lol not only because the extra targets since that can be fixed by adding a max number of targets, but it would make it way too easy to use i belive a spell with that power should have a negative aspect
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