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Post by Fixuki on Apr 1, 2014 9:55:03 GMT
Hiya,
I think it'd be fun if the elite monsters that spawn would be a little more rewarding. I'm level 160+ now, my mage is 90+, I've been killing quite a lot of elite monsters but I've never ever looted anything in them. They just seem to drop a little more GP and give a little more experience but that's it. One or two rares wouldn't hurt that much and would actually make them a little usefull.
Besides that, I have the feeling that the bosses (especially in the orc dungeons) drop nothing at all. The ones at tauren dungeon & prison island atleast drop a little bit of loot, but the only loot I got at the orc dungeon was a chicken wing and a focus cape. Not sure if it's supposed to be like that, but I sure hope that the Ruthless 7 will atleast drop me some loot making it worthwhile to redo them. I know this is nothing like real tibia, but an example is people hunting the Inquisition Quest bosses for some fun times and loot, since they drop some nice items per kill. I for one would enjoy those boss camps in order to have some fun and get items.
Regards,
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Post by GM Kelin on Apr 1, 2014 11:23:42 GMT
About the fact that bosses do not drop anything, it's a false fact. Most dungeon bosses (like Ulderek, Robinsson) has their loot reworked so that instead of finding his loot in his body, the loot is summoned inside the reward room. This was done to prevent people from not being able to loot the body due to stress issues (for example: being overwhelmed by spirits on orcs while not having enough capacity). Those items you find at the end of each dungeon are not daily respawns. About elites... they do actually have from 300% to 500% increased loot. This means that, if the original monster had, let's say, a 1% chance of dropping boots of haste, the elite version has from 3% to 5% chance of dropping them. Of course this makes that sometimes you kill an elite and get nothing from it. Which doesn't mean that statistically, by killing an elite you are actually getting more loot (over a long period of time). And yes, most elites also drop unique items that the original monster doesn't drop. Hope to have answered your doubts!
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Post by jamalswaxon on Apr 1, 2014 13:22:18 GMT
I think what cruiv means is there's currently no boss (that we've previously killed) that drops enough loot that's sellable so you make a profit. For example; TLOTE didn't drop any loot and there wasn't any reward but the chest at the end, neither did magma river boss. Which means to our knowledge its not worth doing those 2 bosses ever again as it would be just a waste of 50k per person in supply. Magma beasts do drop loot, so that in itself makes the magma river quest profit.. But for The Lord of the elements, there is literally no point in doing that dungeon again if the quest is already complete! He, I, and quite a few others wouldn't mind seeing a Hellgorak like boss.. A boss thats farmable, drops loot that's sellable, and maybe a 1 in 200/500/1000 (whatever you think is fair) chance to drop something that's maybe not sellable but is awesome. On real Hellgorak drops items like tons of gems, crown set, spellbooks, demon shield, blue robe.. Here's the link tibia.wikia.com/wiki/Hellgorak His "awesome" loot on real is golden boots. The only boss I know worth killing, if you can run past everything lol and survive, is Tauren dungeon. New players can make a profit there now too which I really enjoy the idea of.
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Post by jamalswaxon on Apr 1, 2014 13:26:46 GMT
I do realize there ARE bosses that drops rares, the evil for example, but those rares don't make up for farming him. If we waste 400k total on supplies and loot 20~ souls + 2-3 pieces of loot that's great, but we are still -400k haha.
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Post by GM Kelin on Apr 1, 2014 15:14:41 GMT
You have to see that there is a difference between "quests" and "dungeons" on this server. Quests are meant to be profitable only the first time you complete them. Dungeons are meant to be profitable all the times you complete them. Examples of quests: Elementus, Magma River etc. Examples of dungeons: Orc Domains, Prison Island, Malchus, The Evil etc.
We like to sometimes mix things, and make it so that a boss from a quest gives a rare drop. But the concept of the quest is the same, it should only be completed one time. Most of the bosses you listed above are from quests, not dungeons.
Anyways, we can try to adress this issue: The non-sellable loot of high level dungeons.
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Post by jamalswaxon on Apr 1, 2014 15:30:01 GMT
Thanks for the clarification. We didn't know that. and yeah.. it would be fun to have an elite crew of players cleaning up prison island for profit - that place is fun X)
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Mist
Ginyu Force
Posts: 113
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Post by Mist on Apr 8, 2014 19:47:59 GMT
One slight issue with Elites, take Behemoth for example. Is that the rarity of actually seeing an Elite Behemoth is quite low, and since the chance of drop is increased with 3-5%, that's exactly like killing 3-5 normal Behemoths, actualizing the rarity of meeting an Elite, you may (in a hunt) kill around 50~70 behemoths before meeting an Elite. Thus, this drop rate is sort of meaningless, visually. However I do not currently know any good "fixes".
Thanks Mist.
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