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Post by kekkeman on Feb 17, 2014 18:18:15 GMT
I have to agree ghosty, giving a player 50% experience through a quest is not too much.
It also helps a little bit with the grinding feeling.
Right now I am doing quests ONLY because I need to, not because I feel I want to or that they reward me.
I mean, the latest sarlin society quest I did took me 2 hours and it gave me exp equivalent to about 1 minute hunting (30k exp, I get 14k per warlock)
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Post by Xemos on Feb 18, 2014 9:08:43 GMT
One thing i noticed is that most of the player deaths are from players below level 50, and players below level 50 are having some problems making gold. I would like to suggest that you increase the basic healing/mana potions by 20% to help lower level players both stay alive and hunt with less waste. (perhaps you can set the basic potions to heal for 20% more only for players under level 50)
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Post by Badabuuum on Feb 18, 2014 11:37:03 GMT
I dont think thats a good idea. 1st why all players above had "hard" way to lvl and all new player cry and can easier lvl then with this pots? I think Gm should make pk-protection to lvl 50 so player can get lvl 50 without pks. With lvl 50 u can easy buy blessing and you will have some friends till there And btw.. i died Lvl 70 without problems. I also get attacked from players but i always surrived because i had enough pots or i was near enough to protection zones. So i dont know why everyone is crying about that and i think its a really good server. But i also think, that gm should make some "better" spells or more custom monster and items. And i also think the tasks should give better reward - but killing 600 isn`t too much i think. Make Team of 4 player.. and u will have it in some hours - But the reward! dont forget the better reward xD. And maybe if there are tasks like kill 600 of .. then there should be bigger respawns. Sorry for my bad englisch Greets, Bada
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