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Post by Communitysucks on Apr 28, 2016 14:21:16 GMT
Yes, your bug reports are helping us a lot! Please keep them comming Oh yeah! @topic Main topic updated, descriptions fixed, minor tweaks and a prior/already fix lookout added
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Post by Communitysucks on May 3, 2016 12:47:32 GMT
bug list updated!
@topic I'll stop to post new bugs, until some of the old ones get fixed
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Post by GM Kelin on May 3, 2016 13:35:31 GMT
About the mutated task, are you sure you had not completed the quest before? (Remember that if you have already killed all 75 creatures after accepting the quest, the kill counter does not appear)
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Post by Communitysucks on May 3, 2016 17:20:42 GMT
im pretty sure I went there just after taking the quest from the NPC the kills count but it was not shown
do no about the second task still need to test it
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Post by ferrados on May 3, 2016 17:32:12 GMT
As for the healing of poison and paralyze, it seems to work much more often if you stand still while casting the spells. (though it still doesn't always work)
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Post by Communitysucks on May 3, 2016 21:59:38 GMT
As for the healing of poison and paralyze, it seems to work much more often if you stand still while casting the spells. (though it still doesn't always work) BUG: Paraplegic paralyze DESCRIPTION: During the Prison Island dungeon I faced a strange annoying BUG. We were cleaning the places when suddenly I couldn't move anymore. I entered defensive instance in order to block and could not leave (cast utamo res again). I tried to level up my skill with potions and buff but nothing changed. Thanks god the GM were there to kick me, otherwise the only way would be by killing me FIX: Remove the skill from mutated dog or fix the minor issues on the defense instance
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Post by Communitysucks on May 11, 2016 11:10:14 GMT
After a long time, topic updated
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Post by Communitysucks on May 18, 2016 3:01:59 GMT
Another bug on the wall!
BUG: Someone cut the light DESCRIPTION: Almost all places in dunea has a shrine that give you a certain advantage in the local element but the energy shrine seems not work FIX: Fix the action or maybe the ID in the map item
@topic Updated again!
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Post by Communitysucks on May 19, 2016 19:28:36 GMT
Two more bugs to be fixed, GM Kelin or GM Darkstar check the bugs please! BUG: Ninja counterspell DESCRIPTION: I was trying to trap some Diabolic Imps when I throwed a magic wall in a invisible imp, and the magic wall rune vanished from my inventory! FIX: The correct would be say "You cant use this rune here" like if I tried to throw it in a non-invisible monster BUG: Damn log!!! DESCRIPTION: From Carla's Expedition Camp to Port Sarlin, theres a passage, log that cross over the water. If you drag or throw anything here, would be like if you throwed this in the water! FIX: Many players complain about that, please remove or fix it!
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Post by GM Kelin on May 19, 2016 22:30:33 GMT
BUG: Ninja counterspell DESCRIPTION: I was trying to trap some Diabolic Imps when I throwed a magic wall in a invisible imp, and the shield vanished from my inventory! FIX: The correct would be say "You cant use this rune here" like if I tried to throw it in a non-invisible monster What? Do you mean literally that the shield you were carrying was deleted? When trying to mwall an invisible creature? o.O
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Post by Communitysucks on May 20, 2016 0:15:45 GMT
BUG: Ninja counterspell DESCRIPTION: I was trying to trap some Diabolic Imps when I throwed a magic wall in a invisible imp, and the shield vanished from my inventory! FIX: The correct would be say "You cant use this rune here" like if I tried to throw it in a non-invisible monster What? Do you mean literally that the shield you were carrying was deleted? When trying to mwall an invisible creature? o.O Sorry!!! The MAGIC WALL... hahha I don't know where the shield word came, but I was talking about the magic wall rune, it was used but nothing happened, because I throwed it on a invisible imp, you know? test it
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Post by GM Darkstar on May 20, 2016 7:14:39 GMT
I felt that some bugs needed some clarification on why they haven't been fixed yet. =) BUG: Damn log!!! DESCRIPTION: From Carla's Expedition Camp to Port Sarlin, theres a passage, log that cross over the water. If you drag or throw anything here, would be like if you throwed this in the water! FIX: Many players complain about that, please remove or fix it! This is because there's water underneath it. The same happens at amazons, for example. Therefore, we can't fix this issue without removing this type of passage. But if you ask me, it's not too big of a deal BUG: Item does not stack DESCRIPTION: If any container of ours is full, any item (as far as I know) does not stack, except for money with right click of course For example, if you try to take that ruby that you just found, if you bag is full and have another ruby in there, you cant simple drag and drop, you need to let at last 1 empty space so it can stack FIX: ? This is also something we have to live with :/ Regarding paralyze heal and exana pox: The healing of paralyze and poison need the caster to stand still. It's a bug we haven't managed to fix yet, since it's a bug linked to the functionality of the conditions applied to the player. Also: BUG: Sore Throat DESCRIPTION: When we talking with Gerard NPC and he starts confessing, the npc dialogue does not stop when we go far away or after closing the NPC chat, he just keep talking with us even if we in the another side of the world! What a throat! FIX: Add an argument to interrupt the talk and close the npc window/end the dialogue after the player walk some sqms or close the npc chat When you say a specific keyword, the script updates your storage values to match your progress with the quest. At the same time, the NPC tells you someting for you to advance on the storyline. If, for some reason, you leave, I think it's alright that the NPC still talks to you. Else, you would sometimes never get the information again (since your storage might have been updated and the NPC doesn't react to the same keyword the same way the next time). If you don't want to read it, you can always "CTRL+W" when a message pops up I hope I made myself clear. Thank you for all the reports =)
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Post by GM Kelin on May 20, 2016 12:18:26 GMT
What? Do you mean literally that the shield you were carrying was deleted? When trying to mwall an invisible creature? o.O Sorry!!! The MAGIC WALL... hahha I don't know where the shield word came, but I was talking about the magic wall rune, it was used but nothing happened, because I throwed it on a invisible imp, you know? test it Oh I see. I have been testing it right now and it works fine for me, when I try to mwall a spot taken by an invisible creature I still get the "There is not enough room." message. Do you know anything else about the situation that could have caused it?
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Post by Communitysucks on May 20, 2016 12:21:34 GMT
Well, do no... it was in the bridge, in the lava, no way out to the monster also GM Kelin, the lava pits all over demon valley can be "step" the monsters turn around it but we can walk trough it
hahha, just you to know
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Post by GM Kelin on May 20, 2016 13:05:29 GMT
Well, do no... it was in the bridge, in the lava, no way out to the monster also GM Kelin, the lava pits all over demon valley can be "step" the monsters turn around it but we can walk trough it hahha, just you to know That is intended hehe. But thanks for reporting anyways!
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